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'''Issues''' are a core mechanic of the game, providing players the ability to make decisions based on a prompted scenario. These scenarios simulate real-world challenges faced by government officials, allowing for strategic decision-making that directly impacts polls, statistics, and other aspects of gameplay. == How '''Issues''' Work == '''Issues''' are assigned to players in political roles, such as the [[President]], department secretaries, or sub-cabinet officials. Each issue presents: * A '''detailed explanation''' of the scenario, describing the situation and its implications. * Up to three options for the player to choose from: '''Option 1''': Includes a mix of good poll boosts and bad poll boosts, reflecting both the advantages and disadvantages of the choice. '''Option 2''': Similar to Option 1 but with different impacts on polls and statistics. '''Option 3''' (when available): Another alternative with its own set of outcomes, often introducing unique consequences or trade-offs. === Executive-Level Interactions === Players in executive roles might have their issue listed on '''The Headlines''' section, which means that it is a very important issue for the day. These players should make sure they make the best possible decision on these issues. == House and Senate Exemption == Unlike the executive departments, the [[The House of Representatives|House of Representatives]] and the [[The Senate|Senate]] do not handle '''issues'''. Instead, members of Congress focus on crafting, debating, and passing [[bills]]. This legislative focus provides a distinct gameplay experience compared to the decision-making mechanics found in executive roles. == Sub-Cabinet Officials and '''Working Groups''' == Sub-cabinet officials, such as deputy secretaries and undersecretaries, have additional responsibilities: * '''Working Groups''': These are collaborative efforts that bring together officials from multiple agencies or departments to address shared concerns or complex issues. Working Groups allow players to pool resources and ideas, fostering teamwork and coordination. * '''Personal Issues''': Sub-cabinet officials are also tasked with handling their own set of issues. These may be department-specific or related to their individual scope of authority, adding depth to their role. == Impact of Decisions == Every decision made through the '''Issues''' mechanic carries weight. Some potential outcomes include: * Shifts in public opinion and polls. * Changes in Polls or Statistics. * Adjustments in relationships with other players. == Strategy Tips == * '''Think Long-Term''': While some decisions may provide immediate benefits, others may have delayed consequences that affect gameplay much later. * '''Coordinate with Others''': If you’re in a sub-cabinet role or part of a '''Working Group''', communicate with your team to align on strategies that benefit your department or the administration as a whole. * '''Monitor Polls''': Polling data is a valuable feedback tool to gauge the public’s reaction to your decisions. Use it to adjust your approach for future issues. [[Category:Mechanics]]
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